Measured: an average of 6 online over 4d, about 4.3K hours of play a month. Roblox's reports: creators were paid $403M for about 34B hours in Q3 2026, or $0.0119 an hour. Our model: its shop is not read yet, so ×0.2 / ×1 / ×3. Roblox publishes no revenue per game, so the real figure can differ several times over. Roblox's report ↗
The comparison appears once we have a count from this hour yesterday.
Over the last 7 days the game averages ~2.2K visits/day compared with 3.4K/day across 1112 days since release.
| Updated | Release / milestone | Online before | First 3h | First 24h / Reach |
|---|---|---|---|---|
| 05/31/26, 14:16 UTC | Roblox updateRoblox place update | — | — | — |
| Day | Average | Peak | + Visits |
|---|---|---|---|
| 11/05/26 (Thu) · today | 9 | 12 | +945 |
| 11/04/26 (Wed) | 5 | 7 | +3.4K |
| 11/03/26 (Tue) | 0 | 0 | +2K |
| 11/02/26 (Mon) | 3 | 3 | +1.3K |
| 11/01/26 (Sun) | 16 | 16 | — |
| 10/28/26 (Wed) | 16 | 16 | — |
| Lifetime daily avg (1112d since launch) | — | — | +3.4K/d |
this is the only polar express game (so far) where it actually uses physics instead of invisible tracks or premade animation downside to physics is that it can break sometimes because physics are not exactly predictable but it should have a fairly high success rate you can also kinda stay in the front like in the movie so thats cool Untitled Game
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