Measured: an average of 60 online over 4d, about 43K hours of play a month. Roblox's reports: creators were paid $403M for about 34B hours in Q3 2026, on average $0.0119 an hour. Our model: big games earn more per hour than small ones, ×0.33 at this size; its shop is not read yet, so ×0.2 / ×1 / ×3. Roblox publishes no revenue per game, so a single game's real figure can differ several times over, sometimes tens of times. Small games with the same players earn very different money, so the range here is widened 3 times each way. Of the 9 author reports we read on DevForum about games under 1,000 online, 8 fall inside the range for this kind of shop. The width comes from those same reports. Roblox's report ↗
Last counted
The comparison appears once we have a count from this hour yesterday.
Over the last 7 days the game averages ~6.2K visits/day compared with 40.93K/day across 929 days since release.
| Updated | Release / milestone | Online before | First 3h | First 24h / Reach |
|---|---|---|---|---|
| 09/17/26, 13:52 UTC | Roblox updateRoblox place update | — | — | — |
| Day | Average | Peak | + Visits |
|---|---|---|---|
| 11/05/26 (Thu) · today | 32 | 59 | +2.3K |
| 11/04/26 (Wed) | 39 | 58 | +7.1K |
| 11/03/26 (Tue) | 46 | 61 | +6.6K |
| 11/02/26 (Mon) | 65 | 110 | +7.8K |
| 11/01/26 (Sun) | 89 | 111 | — |
| 10/28/26 (Wed) | 32 | 32 | +3.1K |
| 10/27/26 (Tue) | 59 | 62 | — |
| Lifetime daily avg (929d since launch) | — | — | +40.93K/d |
The first ever sinking ship game on Roblox to properly implement "underwater air pockets" for all of the rooms on the ship! Experience and survive a sinking ship in a way you've never experienced before! Just to be clear, the "realistic" part refers to the fact that rooms can flood separately, not the water itself. Just like Stormworks. cool features: -Air pockets! -Opening doors cause the room to flood if there is water outside the room! -Glass and Doors can sometimes break under pressure, ca