Measured: an average of 16 online over 4d, about 11K hours of play a month. Roblox's reports: creators were paid $403M for about 34B hours in Q3 2026, on average $0.0119 an hour. Our model: big games earn more per hour than small ones, ×0.25 at this size; its shop is not read yet, so ×0.2 / ×1 / ×3. Roblox publishes no revenue per game, so a single game's real figure can differ several times over, sometimes tens of times. Small games with the same players earn very different money, so the range here is widened 3 times each way. Of the 9 author reports we read on DevForum about games under 1,000 online, 8 fall inside the range for this kind of shop. The width comes from those same reports. Roblox's report ↗
Last counted
The comparison appears once we have a count from this hour yesterday.
Over the last 7 days the game averages ~3.1K visits/day compared with 75.84K/day across 1102 days since release.
| Updated | Release / milestone | Online before | First 3h | First 24h / Reach |
|---|---|---|---|---|
| 08/14/26, 07:19 UTC | Roblox updateRoblox place update | — | — | — |
| Day | Average | Peak | + Visits |
|---|---|---|---|
| 11/05/26 (Thu) · today | 8 | 12 | +1.1K |
| 11/04/26 (Wed) | 7 | 8 | +3.3K |
| 11/03/26 (Tue) | 18 | 18 | +2.7K |
| 11/02/26 (Mon) | 23 | 30 | +3.3K |
| 11/01/26 (Sun) | 15 | 15 | — |
| 10/28/26 (Wed) | 24 | 24 | — |
| Lifetime daily avg (1102d since launch) | — | — | +75.84K/d |
🎉Update 2.17🎉 🔖Added more level tag styles. 🎮Added a "play again" feature. ❤️Optimized interaction for fear value, pets, and prop systems. 🔧Fixed several known bugs. Can you survive if a ghost is crazily trying to break into your house at midnight? It's important to choose a room with essential equipment before the ghost shows up to help you survive, such as lavender, a safe, and a toolbox. Remember, the key to winning is to upgrade your door as soon as possible or to kill the ghost before it b