Measured: an average of 78 online over 4d, about 56K hours of play a month. Roblox's reports: creators were paid $403M for about 34B hours in Q3 2026, on average $0.0119 an hour. Our model: big games earn more per hour than small ones, ×0.35 at this size; its shop is not read yet, so ×0.2 / ×1 / ×3. Roblox publishes no revenue per game, so a single game's real figure can differ several times over, sometimes tens of times. Small games with the same players earn very different money, so the range here is widened 3 times each way. Of the 9 author reports we read on DevForum about games under 1,000 online, 8 fall inside the range for this kind of shop. The width comes from those same reports. Roblox's report ↗
Last counted
The comparison appears once we have a count from this hour yesterday.
Over the last 7 days the game averages ~7.1K visits/day compared with 6.2K/day across 1077 days since release.
| Updated | Release / milestone | Online before | First 3h | First 24h / Reach |
|---|---|---|---|---|
| 11/02/26, 14:15 UTC | ReleaseRoblox place update | — | — | 74.8 |
| 11/01/26, 18:38 UTC | ReleaseRoblox place update | 82 | 107 +30.5% | 85.2 +3.9% |
| 10/30/26, 20:22 UTC | ReleaseRoblox place update | — | — | — |
| Day | Average | Peak | + Visits |
|---|---|---|---|
| 11/05/26 (Thu) · today | 54 | 85 | +2.8K |
| 11/04/26 (Wed) | 65 | 81 | +6.9K |
| 11/03/26 (Tue) | 69 | 103 | +7K |
| 11/02/26 (Mon) | 75 | 90 | +7.3K |
| 11/01/26 (Sun) | 102 | 116 | — |
| 10/28/26 (Wed) | 22 | 22 | — |
| Lifetime daily avg (1077d since launch) | — | — | +6.2K/d |
A Simple yet chaotic pvp game. Sending people into the After life! [Big updates are soon to come!] Pc Controls E - dash F Carry Left Shift - Sprint Ctrl - Shift lock