Measured: an average of 42 online over 4d, about 30K hours of play a month. Roblox's reports: creators were paid $403M for about 34B hours in Q3 2026, on average $0.0119 an hour. Our model: big games earn more per hour than small ones, ×0.31 at this size; its shop is not read yet, so ×0.2 / ×1 / ×3. Roblox publishes no revenue per game, so a single game's real figure can differ several times over, sometimes tens of times. Small games with the same players earn very different money, so the range here is widened 3 times each way. Of the 9 author reports we read on DevForum about games under 1,000 online, 8 fall inside the range for this kind of shop. The width comes from those same reports. Roblox's report ↗
Last counted
Down 11.5% since this time yesterday
This game −11.5% vs this time yesterday; the market barely moved.
Over the last 7 days the game averages ~3.8K visits/day compared with 8.8K/day across 1055 days since release.
| Updated | Release / milestone | Online before | First 3h | First 24h / Reach |
|---|---|---|---|---|
| 09/17/26, 19:51 UTC | Roblox updateRoblox place update | — | — | — |
| Day | Average | Peak | + Visits |
|---|---|---|---|
| 11/05/26 (Thu) · today | 21 | 29 | +1.3K |
| 11/04/26 (Wed) | 29 | 40 | +3.4K |
| 11/03/26 (Tue) | 34 | 40 | +4K |
| 11/02/26 (Mon) | 40 | 44 | +5.2K |
| 11/01/26 (Sun) | 63 | 84 | — |
| 10/28/26 (Wed) | 13 | 13 | +2.5K |
| 10/27/26 (Tue) | 47 | 47 | — |
| Lifetime daily avg (1055d since launch) | — | — | +8.8K/d |
controls: right mouse: lock / unlock mouse e: dive / airdash (character dependant) shift [grounded]: crouch shift [midair]: ground pound (jump right after landing for a boost in jump power!) mouse click [midair]: airkick jump [midair]: flutter / doublejump (character dependant) jump [crouched & not moving]: backflip jump [crouched & moving]: longjump spring module by karbis