Measured: an average of 17 online over 4d, about 12K hours of play a month. Roblox's reports: creators were paid $403M for about 34B hours in Q3 2026, on average $0.0119 an hour. Our model: big games earn more per hour than small ones, ×0.26 at this size; its shop is not read yet, so ×0.2 / ×1 / ×3. Roblox publishes no revenue per game, so a single game's real figure can differ several times over, sometimes tens of times. Small games with the same players earn very different money, so the range here is widened 3 times each way. Of the 9 author reports we read on DevForum about games under 1,000 online, 8 fall inside the range for this kind of shop. The width comes from those same reports. Roblox's report ↗
Last counted
The comparison appears once we have a count from this hour yesterday.
Over the last 7 days the game averages ~3.2K visits/day compared with 4.6K/day across 999 days since release.
| Updated | Release / milestone | Online before | First 3h | First 24h / Reach |
|---|---|---|---|---|
| 03/19/26, 19:11 UTC | Roblox updateRoblox place update | — | — | — |
| Day | Average | Peak | + Visits |
|---|---|---|---|
| 11/05/26 (Thu) · today | 12 | 20 | +2K |
| 11/04/26 (Wed) | 12 | 18 | +4.7K |
| 11/03/26 (Tue) | 8 | 8 | +1.6K |
| 11/02/26 (Mon) | 17 | 17 | +3.3K |
| 11/01/26 (Sun) | 30 | 30 | — |
| 10/28/26 (Wed) | 13 | 13 | — |
| Lifetime daily avg (999d since launch) | — | — | +4.6K/d |
CHASED is a semi-realistic & semi-sandbox storm chasing simulator, that's made to focus on the more realism side of storm chasing. Your main objective is simple; take the best possible photos of thunderstorms & collect storm data. You must do so while avoiding the potential and sudden catastrophic power these thunderstorms can unleash, as your valuable life may depend on it. *NOT a tornado-based game like Twisted. !!! EARLY-EARLY-EARLY DEV STAGE, EXPECT BUGS & UNFINISHED/MISSING CONTENT !!! *N