Measured: an average of 79 online over 4d, about 57K hours of play a month. Roblox's reports: creators were paid $403M for about 34B hours in Q3 2026, on average $0.0119 an hour. Our model: big games earn more per hour than small ones, ×0.35 at this size; its shop is not read yet, so ×0.2 / ×1 / ×3. Roblox publishes no revenue per game, so a single game's real figure can differ several times over, sometimes tens of times. Small games with the same players earn very different money, so the range here is widened 3 times each way. Of the 9 author reports we read on DevForum about games under 1,000 online, 8 fall inside the range for this kind of shop. The width comes from those same reports. Roblox's report ↗
Last counted
Up +8.9% since this time yesterday
Updated 11/03/26, 15:59 UTC — too early to measure the effect.
Against the market: this game +8.9% while all tracked games −5.1%.
Over the last 7 days the game averages ~13.37K visits/day compared with 33.21K/day across 941 days since release.
| Updated | Release / milestone | Online before | First 3h | First 24h / Reach |
|---|---|---|---|---|
| 11/03/26, 15:59 UTC | ReleaseRoblox place update | — | — | 57.3 |
| 11/01/26, 17:17 UTC | ReleaseRoblox place update | 121 | 102 −15.7% | 87.3 −27.9% |
| Day | Average | Peak | + Visits |
|---|---|---|---|
| 11/05/26 (Thu) · today | 57 | 82 | +6.1K |
| 11/04/26 (Wed) | 61 | 77 | +11.49K |
| 11/03/26 (Tue) | 62 | 79 | +13.96K |
| 11/02/26 (Mon) | 78 | 101 | +14.66K |
| 11/01/26 (Sun) | 113 | 121 | — |
| 10/28/26 (Wed) | 64 | 64 | — |
| Lifetime daily avg (941d since launch) | — | — | +33.21K/d |
Cars have deformation or softbody physics although its not perfect and might be laggy for some devices To enter multiplayer press the Menu button on the right of your screen and at the button Press Mutliplayer and join a server, Note that the car crashes may be desynced due to lag Controls--- the Car crashes may not be realistic C -- Shows the colliders of the car T -- changes traction control P -- Freezes the current car V -- Parking brake U -- hides ui B -- changes camera point of view J -