Measured: an average of 96 online over 5d, about 69K hours of play a month. Roblox's reports: creators were paid $403M for about 34B hours in Q3 2026, on average $0.0119 an hour. Our model: big games earn more per hour than small ones, ×0.36 at this size; a full shop, so ×0.5 / ×1.2 / ×3. Roblox publishes no revenue per game, so a single game's real figure can differ several times over, sometimes tens of times. Small games with the same players earn very different money, so the range here is widened 3 times each way. Of the 9 author reports we read on DevForum about games under 1,000 online, 5 fall inside the range for this kind of shop. The width comes from those same reports. Roblox's report ↗
Avatar: Player's choice
Last counted
Down 2.9% since this time yesterday
Over the last 7 days the game averages ~11.87K visits/day compared with 19.09K/day across 889 days since release.
| Updated | Release / milestone | Online before | First 3h | First 24h / Reach |
|---|---|---|---|---|
| 11/01/26, 01:11 UTC | ReleaseRoblox place update | — | — | 117.3 |
| 10/30/26, 15:16 UTC | ReleaseRoblox place update | 145 | 118 −18.6% | 118 −18.6% |
| 10/29/26, 22:54 UTC | ReleaseRoblox place update | — | — | 122 |
| 10/28/26, 20:01 UTC | ReleaseRoblox place update | — | — | — |
| 08/22/26 | Game PassExperimental Features (R$ 347) | — | — | R$ 347 |
| 08/02/26 | Game PassVerity (R$ 21) | — | — | R$ 21 |
| 06/01/26 | Game PassNuke (R$ 147) | — | — | R$ 147 |
| 05/13/26 | Game PassShrek | — | — | — |
| 05/05/26 | Game PassSiren Head (R$ 19) | — | — | R$ 19 |
| 06/19/24 | Game PassSupport Development (R$ 100) | — | — | R$ 100 |
| Day | Average | Peak | + Visits |
|---|---|---|---|
| 11/05/26 (Thu) · today | 71 | 106 | +6.3K |
| 11/04/26 (Wed) | 69 | 89 | +10.45K |
| 11/03/26 (Tue) | 76 | 89 | +11.28K |
| 11/02/26 (Mon) | 92 | 112 | +13.9K |
| 11/01/26 (Sun) | 120 | 142 | — |
| 10/30/26 (Fri) | 122 | 145 | — |
| 10/28/26 (Wed) | 114 | 143 | — |
| Lifetime daily avg (889d since launch) | — | — | +19.09K/d |
What’s currently in this "experience" isn’t really a full game yet. It’s more of a testing ground for some systems and technologies I’m building, which will later serve as the foundation for several future projects I have, including RTS-style games and battle simulators. This is a very early version & I am the only one working on this, so please forgive any bugs. Tags: artillery, squad artillery strike, hand simulator artillery, arma 3 artillery ,artillery strikes ,total tank simulator artil