Measured: an average of 7 online over 4d, about 4.7K hours of play a month. Roblox's reports: creators were paid $403M for about 34B hours in Q3 2026, on average $0.0119 an hour. Our model: big games earn more per hour than small ones, ×0.21 at this size; its shop is not read yet, so ×0.2 / ×1 / ×3. Roblox publishes no revenue per game, so a single game's real figure can differ several times over, sometimes tens of times. Small games with the same players earn very different money, so the range here is widened 3 times each way. Of the 9 author reports we read on DevForum about games under 1,000 online, 8 fall inside the range for this kind of shop. The width comes from those same reports. Roblox's report ↗
Last counted
Updated 11/04/26, 02:39 UTC — too early to measure the effect.
Over the last 7 days the game averages ~942.7 visits/day compared with 3.6K/day across 873 days since release.
| Updated | Release / milestone | Online before | First 3h | First 24h / Reach |
|---|---|---|---|---|
| 11/04/26, 02:39 UTC | ReleaseRoblox place update | — | — | 5.7 |
| 11/02/26, 02:28 UTC | ReleaseRoblox place update | 11 | — | 6 −45.5% |
| 10/30/26, 19:17 UTC | ReleaseRoblox place update | — | — | — |
| Day | Average | Peak | + Visits |
|---|---|---|---|
| 11/05/26 (Thu) · today | 4 | 9 | +616 |
| 11/04/26 (Wed) | 6 | 9 | +1.4K |
| 11/03/26 (Tue) | 3 | 3 | +1K |
| 11/02/26 (Mon) | 6 | 6 | +445 |
| 11/01/26 (Sun) | 11 | 11 | — |
| 10/28/26 (Wed) | 6 | 6 | — |
| Lifetime daily avg (873d since launch) | — | — | +3.6K/d |
🧟Muskets and Zombies is a game featuring realistic and historic weapons/regiments from 1776. In a world where a Zombie virus managed to hit Great Britain right before the American Revolutionary War, battles begin this time with raging beasts as the enemy. Key Controls for the weapons: Click to Make Ready F to Present Click to Fire R to Reload (Mobile support is enabled on some weapons, PC is recommended.) Note: This game is heavily inspired by The Living Dead. And it acts as a simulator & role