Measured: an average of 44 online over 4d, about 32K hours of play a month. Roblox's reports: creators were paid $403M for about 34B hours in Q3 2026, on average $0.0119 an hour. Our model: big games earn more per hour than small ones, ×0.31 at this size; its shop is not read yet, so ×0.2 / ×1 / ×3. Roblox publishes no revenue per game, so a single game's real figure can differ several times over, sometimes tens of times. Small games with the same players earn very different money, so the range here is widened 3 times each way. Of the 9 author reports we read on DevForum about games under 1,000 online, 8 fall inside the range for this kind of shop. The width comes from those same reports. Roblox's report ↗
Last counted
The comparison appears once we have a count from this hour yesterday.
Over the last 7 days the game averages ~7K visits/day compared with 21.24K/day across 843 days since release.
| Updated | Release / milestone | Online before | First 3h | First 24h / Reach |
|---|---|---|---|---|
| 07/10/26, 15:44 UTC | Roblox updateRoblox place update | — | — | — |
| Day | Average | Peak | + Visits |
|---|---|---|---|
| 11/05/26 (Thu) · today | 30 | 51 | +3.5K |
| 11/04/26 (Wed) | 33 | 45 | +7K |
| 11/03/26 (Tue) | 36 | 36 | +7.9K |
| 11/02/26 (Mon) | 38 | 43 | +8.6K |
| 11/01/26 (Sun) | 68 | 93 | — |
| 10/28/26 (Wed) | 33 | 33 | +4.5K |
| 10/27/26 (Tue) | 65 | 77 | — |
| Lifetime daily avg (843d since launch) | — | — | +21.24K/d |
Hypercam is a slow-paced tactical shooter inspired by 'Unrecord' and 'Bodycam,' set in the EFT universe. LATEST UPDATE: - Levels - UI Overhaul - Respawn time reduced to 5 seconds. A big update is coming soon! (Shutdown = Update) ✅ Compatible with: Mobile, Tablet, Console, and PC! --- CONTROLS --- [PC / CONTROLLER] Voice Lines: G Laser: H / Button Y Flashlight: J / DPad Up Firemode: V / Button B Alt Aim: T / R3 (Right Stick Click) Lean: Q/E / DPad Left/Right Crouch: C / DPad Down (Tap once f