Measured: an average of 98 online over 4d, about 70K hours of play a month. Roblox's reports: creators were paid $403M for about 34B hours in Q3 2026, on average $0.0119 an hour. Our model: big games earn more per hour than small ones, ×0.37 at this size; its shop is not read yet, so ×0.2 / ×1 / ×3. Roblox publishes no revenue per game, so a single game's real figure can differ several times over, sometimes tens of times. Small games with the same players earn very different money, so the range here is widened 3 times each way. Of the 9 author reports we read on DevForum about games under 1,000 online, 8 fall inside the range for this kind of shop. The width comes from those same reports. Roblox's report ↗
Last counted
The comparison appears once we have a count from this hour yesterday.
Over the last 7 days the game averages ~29.45K visits/day compared with 31.97K/day across 828 days since release.
| Updated | Release / milestone | Online before | First 3h | First 24h / Reach |
|---|---|---|---|---|
| 10/16/26, 19:45 UTC | Roblox updateRoblox place update | — | — | — |
| Day | Average | Peak | + Visits |
|---|---|---|---|
| 11/05/26 (Thu) · today | 61 | 90 | +11.02K |
| 11/04/26 (Wed) | 72 | 90 | +24.18K |
| 11/03/26 (Tue) | 80 | 109 | +33.43K |
| 11/02/26 (Mon) | 97 | 124 | +30.73K |
| 11/01/26 (Sun) | 141 | 163 | — |
| 10/28/26 (Wed) | 56 | 56 | — |
| Lifetime daily avg (828d since launch) | — | — | +31.97K/d |
You can now flex your avatar and how expensive it is. To be fair I always wanted to make a game like this :p Commands: /show fps /show ping /sit /re Note: Most packs will not be taken into account due to Roblox limitations. price, money, rich, poor, pro, outfit, larp