Measured: an average of 11 online over 4d, about 7.6K hours of play a month. Roblox's reports: creators were paid $403M for about 34B hours in Q3 2026, or $0.0119 an hour. Our model: its shop is not read yet, so ×0.2 / ×1 / ×3. Roblox publishes no revenue per game, so the real figure can differ several times over. Roblox's report ↗
The comparison appears once we have a count from this hour yesterday.
Over the last 7 days the game averages ~701.3 visits/day compared with 588/day across 812 days since release.
Last counted
| Updated | Release / milestone | Online before | First 3h | First 24h / Reach |
|---|---|---|---|---|
| 08/09/26, 22:43 UTC | Roblox updateRoblox place update | — | — | — |
| Day | Average | Peak | + Visits |
|---|---|---|---|
| 11/05/26 (Thu) · today | 29 | 54 | +566 |
| 11/04/26 (Wed) | 6 | 8 | +659 |
| 11/03/26 (Tue) | 4 | 4 | +690 |
| 11/02/26 (Mon) | 16 | 16 | +755 |
| 11/01/26 (Sun) | 16 | 16 | — |
| 10/28/26 (Wed) | 12 | 12 | — |
| Lifetime daily avg (812d since launch) | — | — | +588/d |
Q sidesteps, M2 feints, M1 light attack, E heavy attack (blocking with shield bashes), F blocks, R backhands, B spits L chooses tool emote (tool must have emotes) K uses chosen tool emote (tool must have emotes) M chooses base emote N uses base emote different equipment has encumbrance values, lowering movement backstepping lowers movement as well