Measured: an average of 8 online over 4d, about 5.8K hours of play a month. Roblox's reports: creators were paid $403M for about 34B hours in Q3 2026, on average $0.0119 an hour. Our model: big games earn more per hour than small ones, ×0.22 at this size; its shop is not read yet, so ×0.2 / ×1 / ×3. Roblox publishes no revenue per game, so a single game's real figure can differ several times over, sometimes tens of times. Small games with the same players earn very different money, so the range here is widened 3 times each way. Of the 9 author reports we read on DevForum about games under 1,000 online, 8 fall inside the range for this kind of shop. The width comes from those same reports. Roblox's report ↗
Last counted
The comparison appears once we have a count from this hour yesterday.
Over the last 7 days the game averages ~998 visits/day compared with 6K/day across 756 days since release.
| Updated | Release / milestone | Online before | First 3h | First 24h / Reach |
|---|---|---|---|---|
| 10/31/26, 23:15 UTC | ReleaseRoblox place update | — | — | 17 |
| Day | Average | Peak | + Visits |
|---|---|---|---|
| 11/05/26 (Thu) · today | 3 | 7 | +252 |
| 11/04/26 (Wed) | 8 | 12 | +1.2K |
| 11/03/26 (Tue) | 0 | 0 | +928 |
| 11/02/26 (Mon) | 7 | 7 | +837 |
| 11/01/26 (Sun) | 17 | 17 | — |
| 10/28/26 (Wed) | 6 | 6 | — |
| Lifetime daily avg (756d since launch) | — | — | +6K/d |
[🚨Disclaimer: Fright Fighters is a casual game. It is intentionally designed with stupid/unfair plays in mind, it is more of a party game and not entirely dependant on strategy! Keep this in mind!!] Fright Fighters is an 8 player arena fighter with indie/internet horror icons of both past and present, a FFA where they will battle with unique movesets and the one who kills the most comes out on top! Join The Fright, it's expecting you... 📍Expect bugs, game is currently in Beta 🔧Private Server o