Measured: an average of 32 online over 4d, about 23K hours of play a month. Roblox's reports: creators were paid $403M for about 34B hours in Q3 2026, on average $0.0119 an hour. Our model: big games earn more per hour than small ones, ×0.29 at this size; its shop is not read yet, so ×0.2 / ×1 / ×3. Roblox publishes no revenue per game, so a single game's real figure can differ several times over, sometimes tens of times. Small games with the same players earn very different money, so the range here is widened 3 times each way. Of the 9 author reports we read on DevForum about games under 1,000 online, 8 fall inside the range for this kind of shop. The width comes from those same reports. Roblox's report ↗
Updated 11/05/26, 10:45 UTC. Online since the update: +5.1% against the hour before it.
Over the last 7 days the game averages ~5.3K visits/day compared with 3.3K/day across 749 days since release.
Last counted
| Updated | Release / milestone | Online before | First 3h | First 24h / Reach |
|---|---|---|---|---|
| 11/05/26, 10:45 UTC | ReleaseRoblox place update | 33 | 34.7 +5.1% | waiting for 24h |
| 11/02/26, 13:32 UTC | ReleaseRoblox place update | — | 23 | 26.5 |
| 10/29/26, 04:22 UTC | ReleaseRoblox place update | — | — | — |
| Day | Average | Peak | + Visits |
|---|---|---|---|
| 11/05/26 (Thu) · today | 29 | 41 | +4.1K |
| 11/04/26 (Wed) | 37 | 54 | +6.1K |
| 11/03/26 (Tue) | 27 | 30 | +4.7K |
| 11/02/26 (Mon) | 22 | 23 | +5K |
| 11/01/26 (Sun) | 42 | 42 | — |
| 10/28/26 (Wed) | 17 | 17 | — |
| Lifetime daily avg (749d since launch) | — | — | +3.3K/d |
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