Measured: an average of 34 online over 4d, about 24K hours of play a month. Roblox's reports: creators were paid $403M for about 34B hours in Q3 2026, on average $0.0119 an hour. Our model: big games earn more per hour than small ones, ×0.3 at this size; its shop is not read yet, so ×0.2 / ×1 / ×3. Roblox publishes no revenue per game, so a single game's real figure can differ several times over, sometimes tens of times. Small games with the same players earn very different money, so the range here is widened 3 times each way. Of the 9 author reports we read on DevForum about games under 1,000 online, 8 fall inside the range for this kind of shop. The width comes from those same reports. Roblox's report ↗
Last counted
Up +244.8% since this time yesterday
Updated 11/03/26, 22:35 UTC — too early to measure the effect.
Against the market: this game +244.8% while all tracked games −4.6%.
Over the last 7 days the game averages ~7.3K visits/day compared with 9.9K/day across 747 days since release.
| Updated | Release / milestone | Online before | First 3h | First 24h / Reach |
|---|---|---|---|---|
| 11/03/26, 22:35 UTC | ReleaseRoblox place update | — | 12 | 20 |
| 11/02/26, 09:51 UTC | ReleaseRoblox place update | 37 | — | 57.3 +55% |
| 10/30/26, 18:16 UTC | ReleaseRoblox place update | — | — | — |
| Day | Average | Peak | + Visits |
|---|---|---|---|
| 11/05/26 (Thu) · today | 49 | 102 | +3.6K |
| 11/04/26 (Wed) | 18 | 29 | +5.6K |
| 11/03/26 (Tue) | 70 | 89 | +8.9K |
| 11/02/26 (Mon) | 27 | 37 | +7.2K |
| 11/01/26 (Sun) | 20 | 20 | — |
| 10/28/26 (Wed) | 88 | 102 | — |
| Lifetime daily avg (747d since launch) | — | — | +9.9K/d |
Experience the realistic Japanese convenience store! Roleplay as Customer - Add to cart and register! Roleplay as Employee - Work as cashier, Restock products & more! Updates every Saturday 1:00 (UTC) ! Note: Part of the strings are not translated yet. We'll work on more localization soon.