Measured: an average of 10 online over 5d, about 7.1K hours of play a month. Roblox's reports: creators were paid $403M for about 34B hours in Q3 2026, on average $0.0119 an hour. Our model: big games earn more per hour than small ones, ×0.23 at this size; its shop is not read yet, so ×0.2 / ×1 / ×3. Roblox publishes no revenue per game, so a single game's real figure can differ several times over, sometimes tens of times. Small games with the same players earn very different money, so the range here is widened 3 times each way. Of the 9 author reports we read on DevForum about games under 1,000 online, 8 fall inside the range for this kind of shop. The width comes from those same reports. Roblox's report ↗
Last counted
Updated 11/04/26, 06:17 UTC — too early to measure the effect.
Over the last 7 days the game averages ~3K visits/day compared with 7.2K/day across 741 days since release.
| Updated | Release / milestone | Online before | First 3h | First 24h / Reach |
|---|---|---|---|---|
| 11/04/26, 06:17 UTC | ReleaseRoblox place update | — | — | 11.8 |
| 11/02/26, 01:50 UTC | ReleaseRoblox place update | 20 | — | 3 −85% |
| 11/01/26, 16:01 UTC | ReleaseRoblox place update | — | — | 11.5 |
| 10/30/26, 13:04 UTC | ReleaseRoblox place update | — | — | 12 |
| Day | Average | Peak | + Visits |
|---|---|---|---|
| 11/05/26 (Thu) · today | 9 | 18 | +1.2K |
| 11/04/26 (Wed) | 12 | 14 | +3.7K |
| 11/03/26 (Tue) | 4 | 4 | +2.5K |
| 11/02/26 (Mon) | 3 | 3 | +1.3K |
| 11/01/26 (Sun) | 20 | 20 | +4.2K |
| 10/31/26 (Sat) | 10 | 12 | — |
| 10/28/26 (Wed) | 1 | 1 | — |
| Lifetime daily avg (741d since launch) | — | — | +7.2K/d |
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