Measured: an average of 6 online over 4d, about 4.1K hours of play a month. Roblox's reports: creators were paid $403M for about 34B hours in Q3 2026, on average $0.0119 an hour. Our model: big games earn more per hour than small ones, ×0.21 at this size; its shop is not read yet, so ×0.2 / ×1 / ×3. Roblox publishes no revenue per game, so a single game's real figure can differ several times over, sometimes tens of times. Small games with the same players earn very different money, so the range here is widened 3 times each way. Of the 9 author reports we read on DevForum about games under 1,000 online, 8 fall inside the range for this kind of shop. The width comes from those same reports. Roblox's report ↗
Last counted
The comparison appears once we have a count from this hour yesterday.
Over the last 7 days the game averages ~1.2K visits/day compared with 1.7K/day across 735 days since release.
| Updated | Release / milestone | Online before | First 3h | First 24h / Reach |
|---|---|---|---|---|
| 10/31/26, 16:50 UTC | ReleaseRoblox place update | — | — | — |
| Day | Average | Peak | + Visits |
|---|---|---|---|
| 11/05/26 (Thu) · today | 3 | 6 | +386 |
| 11/04/26 (Wed) | 3 | 5 | +2.2K |
| 11/03/26 (Tue) | 1 | 1 | +1.1K |
| 11/02/26 (Mon) | 1 | 1 | +424 |
| 11/01/26 (Sun) | 18 | 18 | — |
| 10/28/26 (Wed) | 21 | 21 | — |
| Lifetime daily avg (735d since launch) | — | — | +1.7K/d |
🚌 A Small Bus Game Through Prague and Mělník This is a simple bus game set across different areas of Prague, with routes reaching all the way to the well-known city of Mělník. It was created by a single developer with a very small budget, built during free time over six months. It’s also my first-ever project on Roblox. Some features still reflect the early days of development, and there may be a few bugs—thank you for your understanding. I always try to listen to what the community wants, so