Measured: an average of 30 online over 4d, about 21K hours of play a month. Roblox's reports: creators were paid $403M for about 34B hours in Q3 2026, on average $0.0119 an hour. Our model: big games earn more per hour than small ones, ×0.29 at this size; its shop is not read yet, so ×0.2 / ×1 / ×3. Roblox publishes no revenue per game, so a single game's real figure can differ several times over, sometimes tens of times. Small games with the same players earn very different money, so the range here is widened 3 times each way. Of the 9 author reports we read on DevForum about games under 1,000 online, 8 fall inside the range for this kind of shop. The width comes from those same reports. Roblox's report ↗
Last counted
The comparison appears once we have a count from this hour yesterday.
Over the last 7 days the game averages ~5.1K visits/day compared with 23.4K/day across 732 days since release.
| Updated | Release / milestone | Online before | First 3h | First 24h / Reach |
|---|---|---|---|---|
| 10/31/26, 09:54 UTC | ReleaseRoblox place update | — | — | — |
| Day | Average | Peak | + Visits |
|---|---|---|---|
| 11/05/26 (Thu) · today | 18 | 30 | +1.7K |
| 11/04/26 (Wed) | 25 | 32 | +5.5K |
| 11/03/26 (Tue) | 22 | 30 | +4.3K |
| 11/02/26 (Mon) | 28 | 30 | +5.6K |
| 11/01/26 (Sun) | 43 | 43 | — |
| 10/28/26 (Wed) | 15 | 15 | — |
| Lifetime daily avg (732d since launch) | — | — | +23.4K/d |
Water has been released to the public. Air is now in early access. Developers: -Lead Developer: ItsRIght1 - Scripting / Animation / Map / VFX / Sound / Art -Senior Developer: B0NBunny - Scripting Contributors: -Music: KingDavid, Zash-Japan -Fire Sweep Animation: rektssale -Cave Paintings: WildPilots -Gamepass / thumbnail GFX: warlock -Reworked Air VFX / Dismantle VFX: vital -"Pose" emote poses: 0xXPurplethunderXx0 -"Scream" emote effects: VectazePla