Measured: an average of 70 online over 4d, about 50K hours of play a month. Roblox's reports: creators were paid $403M for about 34B hours in Q3 2026, on average $0.0119 an hour. Our model: big games earn more per hour than small ones, ×0.34 at this size; its shop is not read yet, so ×0.2 / ×1 / ×3. Roblox publishes no revenue per game, so a single game's real figure can differ several times over, sometimes tens of times. Small games with the same players earn very different money, so the range here is widened 3 times each way. Of the 9 author reports we read on DevForum about games under 1,000 online, 8 fall inside the range for this kind of shop. The width comes from those same reports. Roblox's report ↗
Last counted
Down 30.9% since this time yesterday
This game −30.9% vs this time yesterday; the market barely moved.
Over the last 7 days the game averages ~42.33K visits/day compared with 44.3K/day across 716 days since release.
| Updated | Release / milestone | Online before | First 3h | First 24h / Reach |
|---|---|---|---|---|
| 08/28/26, 19:51 UTC | Roblox updateRoblox place update | — | — | — |
| Day | Average | Peak | + Visits |
|---|---|---|---|
| 11/05/26 (Thu) · today | 40 | 61 | +25.77K |
| 11/04/26 (Wed) | 71 | 144 | +47.1K |
| 11/03/26 (Tue) | 54 | 71 | +43.37K |
| 11/02/26 (Mon) | 65 | 81 | +45.15K |
| 11/01/26 (Sun) | 88 | 107 | — |
| 10/28/26 (Wed) | 44 | 44 | +33.7K |
| 10/27/26 (Tue) | 77 | 77 | — |
| Lifetime daily avg (716d since launch) | — | — | +44.3K/d |
Like after playing to keep the game open for longer! Modifiers available in private servers! Update 8/12/2026: - Nerfed speed for tools that speed you up in public servers specifically, unchanged in private servers. - Fixed the jump & added a option to revert it - More changes to Dialogue - MoonJug is now group exclusive - Fixed body not following where you look - Fixed item drop issues - Fixed lots of bugs - You can now see others minecart - Play Again button now teleports you back to the gam