Measured: an average of 21 online over 4d, about 15K hours of play a month. Roblox's reports: creators were paid $403M for about 34B hours in Q3 2026, on average $0.0119 an hour. Our model: big games earn more per hour than small ones, ×0.27 at this size; its shop is not read yet, so ×0.2 / ×1 / ×3. Roblox publishes no revenue per game, so a single game's real figure can differ several times over, sometimes tens of times. Small games with the same players earn very different money, so the range here is widened 3 times each way. Of the 9 author reports we read on DevForum about games under 1,000 online, 8 fall inside the range for this kind of shop. The width comes from those same reports. Roblox's report ↗
Last counted
The comparison appears once we have a count from this hour yesterday.
Over the last 7 days the game averages ~1.1K visits/day compared with 516/day across 678 days since release.
| Updated | Release / milestone | Online before | First 3h | First 24h / Reach |
|---|---|---|---|---|
| 10/30/26, 05:23 UTC | ReleaseRoblox place update | — | — | — |
| Day | Average | Peak | + Visits |
|---|---|---|---|
| 11/05/26 (Thu) · today | 13 | 17 | +259 |
| 11/04/26 (Wed) | 13 | 16 | +860 |
| 11/03/26 (Tue) | 19 | 23 | +1.1K |
| 11/02/26 (Mon) | 24 | 25 | +1.5K |
| 11/01/26 (Sun) | 28 | 28 | — |
| 10/28/26 (Wed) | 21 | 21 | — |
| Lifetime daily avg (678d since launch) | — | — | +516/d |
🐝 • Solo-Developed by @mathless5 ⚙️ • Currently in Full Release! (V1.0.1) 📜 • Inspired by Bee Swarm Simulator V1.0 - Update 1 (Oct. 18th, 2026) V0.9.2 - Release (Aug. 15th, 2026) ✅ • Macroing is not allowed