Measured: an average of 88 online over 4d, about 63K hours of play a month. Roblox's reports: creators were paid $403M for about 34B hours in Q3 2026, on average $0.0119 an hour. Our model: big games earn more per hour than small ones, ×0.36 at this size; its shop is not read yet, so ×0.2 / ×1 / ×3. Roblox publishes no revenue per game, so a single game's real figure can differ several times over, sometimes tens of times. Small games with the same players earn very different money, so the range here is widened 3 times each way. Of the 9 author reports we read on DevForum about games under 1,000 online, 8 fall inside the range for this kind of shop. The width comes from those same reports. Roblox's report ↗
Last counted
The comparison appears once we have a count from this hour yesterday.
Over the last 7 days the game averages ~10.91K visits/day compared with 88.69K/day across 659 days since release.
| Updated | Release / milestone | Online before | First 3h | First 24h / Reach |
|---|---|---|---|---|
| 09/16/25, 02:35 UTC | Roblox updateRoblox place update | — | — | — |
| Day | Average | Peak | + Visits |
|---|---|---|---|
| 11/05/26 (Thu) · today | 43 | 67 | +3.9K |
| 11/04/26 (Wed) | 65 | 84 | +10.51K |
| 11/03/26 (Tue) | 81 | 113 | +11.15K |
| 11/02/26 (Mon) | 78 | 112 | +11.08K |
| 11/01/26 (Sun) | 126 | 142 | — |
| 10/28/26 (Wed) | 56 | 56 | — |
| Lifetime daily avg (659d since launch) | — | — | +88.69K/d |
squid game but you're basically the frontman and everyone on your friends list is a player originally made in 3 weeks for a video UPDATE 7/27/25 -Added jump rope -Added spectating -Two new maps -Two new badges -A bunch of bug fixes for old stuff -Bloxy cola man gets what he wanted game by 1028 maps by Sozcel, newberiance, 2octos, justchooze, InteleonGalar, and daniel_4