Measured: an average of 78 online over 4d, about 56K hours of play a month. Roblox's reports: creators were paid $403M for about 34B hours in Q3 2026, on average $0.0119 an hour. Our model: big games earn more per hour than small ones, ×0.35 at this size; its shop is not read yet, so ×0.2 / ×1 / ×3. Roblox publishes no revenue per game, so a single game's real figure can differ several times over, sometimes tens of times. Small games with the same players earn very different money, so the range here is widened 3 times each way. Of the 9 author reports we read on DevForum about games under 1,000 online, 8 fall inside the range for this kind of shop. The width comes from those same reports. Roblox's report ↗
Last counted
The comparison appears once we have a count from this hour yesterday.
Over the last 7 days the game averages ~6.4K visits/day compared with 18.57K/day across 631 days since release.
| Updated | Release / milestone | Online before | First 3h | First 24h / Reach |
|---|---|---|---|---|
| 11/03/26, 14:40 UTC | ReleaseRoblox place update | 41 | — | 69.8 +70.1% |
| 11/02/26, 13:40 UTC | ReleaseRoblox place update | 77 | 61 −20.8% | 62.9 −18.4% |
| 11/02/26, 12:39 UTC | ReleaseRoblox place update | 58 | 77 +32.8% | 64.6 +11.4% |
| Day | Average | Peak | + Visits |
|---|---|---|---|
| 11/05/26 (Thu) · today | 62 | 99 | +3.3K |
| 11/04/26 (Wed) | 73 | 103 | +5.5K |
| 11/03/26 (Tue) | 65 | 90 | +6K |
| 11/02/26 (Mon) | 73 | 115 | +6.4K |
| 11/01/26 (Sun) | 102 | 114 | — |
| 10/28/26 (Wed) | 75 | 75 | +7.7K |
| 10/27/26 (Tue) | 152 | 152 | — |
| Lifetime daily avg (631d since launch) | — | — | +18.57K/d |
Halloween update is live! Grind for RNG Loot. Kill zombies, flex your pets and guns. Fast-paced, wave-based zombie survival where every round gets deadlier. Team up with others or go solo as you fight through relentless hordes, earn gold, unbox rare guns & pets for better boosts.