The comparison appears once we have a count from this hour yesterday.
| Updated | Release / milestone | Online before | First 3h | First 24h / Reach |
|---|---|---|---|---|
| 05/01/25, 12:05 UTC | Roblox updateRoblox place update | — | — | — |
| 04/10/25 | New badgePie of Completion Rewarded upon beating all the 5 Waves, doing your part in defeating the Final Boss, and in general beating the Test Phas | — | — | 334 earned |
| Day | Average | Peak | + Visits |
|---|---|---|---|
| 10/28/26 (Wed) | 0 | 0 | — |
| Lifetime daily avg (621d since launch) | — | — | +3K/d |
Note to anyone playing: This version is not intended to be its own Standalone Game. If this even gets picked up to become one, expect a ton of functional changes & an overhaul of the visuals. We don't need 2 So Retro Ultrakills on the platform. NEED TO ADD: - More Weapon Interactions - Fixes Shift to Dash Control to Slide F to Parry RMB to Alt Fire G to swap Swords V for Shift Lock Slam is purely a Mobility Tool now WHO ARE YOU PEOPLE
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