Measured: an average of 7 online over 4d, about 4.9K hours of play a month. Roblox's reports: creators were paid $403M for about 34B hours in Q3 2026, on average $0.0119 an hour. Our model: big games earn more per hour than small ones, ×0.21 at this size; its shop is not read yet, so ×0.2 / ×1 / ×3. Roblox publishes no revenue per game, so a single game's real figure can differ several times over, sometimes tens of times. Small games with the same players earn very different money, so the range here is widened 3 times each way. Of the 9 author reports we read on DevForum about games under 1,000 online, 8 fall inside the range for this kind of shop. The width comes from those same reports. Roblox's report ↗
Last counted
The comparison appears once we have a count from this hour yesterday.
Over the last 7 days the game averages ~1.2K visits/day compared with 14.18K/day across 3029 days since release.
| Updated | Release / milestone | Online before | First 3h | First 24h / Reach |
|---|---|---|---|---|
| 07/10/26, 03:32 UTC | Roblox updateRoblox place update | — | — | — |
| Day | Average | Peak | + Visits |
|---|---|---|---|
| 11/05/26 (Thu) · today | 4 | 6 | +516 |
| 11/04/26 (Wed) | 7 | 14 | +1.7K |
| 11/03/26 (Tue) | 9 | 9 | +1.2K |
| 11/02/26 (Mon) | 1 | 1 | +683 |
| 11/01/26 (Sun) | 10 | 10 | — |
| 10/28/26 (Wed) | 9 | 9 | — |
| Lifetime daily avg (3029d since launch) | — | — | +14.18K/d |
Choose from 36 different colors, and color as many cubes as you can! 🎨 Various gamemodes, many maps, unique weapons, and a ton of pets to hatch, along with over 40 different rare pet effects to discover 🔥 If you find any bugs, or have any gamemode or weapon ideas, DM me or post on the group wall!