Measured: an average of 5 online over 6d, about 3.6K hours of play a month. Roblox's reports: creators were paid $403M for about 34B hours in Q3 2026, on average $0.0119 an hour. Our model: big games earn more per hour than small ones, ×0.2 at this size; its shop is not read yet, so ×0.2 / ×1 / ×3. Roblox publishes no revenue per game, so a single game's real figure can differ several times over, sometimes tens of times. Small games with the same players earn very different money, so the range here is widened 3 times each way. Of the 9 author reports we read on DevForum about games under 1,000 online, 8 fall inside the range for this kind of shop. The width comes from those same reports. Roblox's report ↗
Last counted
The comparison appears once we have a count from this hour yesterday.
Over the last 7 days the game averages ~664.2 visits/day compared with 7K/day across 596 days since release.
| Updated | Release / milestone | Online before | First 3h | First 24h / Reach |
|---|---|---|---|---|
| 10/25/26, 14:50 UTC | Roblox updateRoblox place update | — | — | — |
| Day | Average | Peak | + Visits |
|---|---|---|---|
| 11/05/26 (Thu) · today | 11 | 23 | +488 |
| 11/04/26 (Wed) | 3 | 3 | +423 |
| 11/03/26 (Tue) | 4 | 4 | +521 |
| 11/02/26 (Mon) | 3 | 3 | +743 |
| 11/01/26 (Sun) | 6 | 6 | +1.2K |
| 10/31/26 (Sat) | 0 | 0 | +415 |
| 10/30/26 (Fri) | 14 | 14 | — |
| 10/28/26 (Wed) | 0 | 0 | — |
| Lifetime daily avg (596d since launch) | — | — | +7K/d |
-+-RoleplayM-+- Utilizing the OTM Engine Version: 1.0 NOTE: If you experience a lot of lag it is the game. We are currently working to optimize the game. Information: PC - Fully Supported Console - Semi Supported Mobile - No Support