Measured: an average of 6 online over 4d, about 4.1K hours of play a month. Roblox's reports: creators were paid $403M for about 34B hours in Q3 2026, on average $0.0119 an hour. Our model: big games earn more per hour than small ones, ×0.21 at this size; its shop is not read yet, so ×0.2 / ×1 / ×3. Roblox publishes no revenue per game, so a single game's real figure can differ several times over, sometimes tens of times. Small games with the same players earn very different money, so the range here is widened 3 times each way. Of the 9 author reports we read on DevForum about games under 1,000 online, 8 fall inside the range for this kind of shop. The width comes from those same reports. Roblox's report ↗
Last counted
Updated 11/05/26, 11:40 UTC — too early to measure the effect.
Over the last 7 days the game averages ~1.5K visits/day compared with 12.68K/day across 592 days since release.
| Updated | Release / milestone | Online before | First 3h | First 24h / Reach |
|---|---|---|---|---|
| 11/05/26, 11:40 UTC | ReleaseRoblox place update | 2 | — | — |
| 11/05/26, 09:15 UTC | ReleaseRoblox place update | 9 | 3 −66.7% | waiting for 24h |
| 11/04/26, 09:53 UTC | ReleaseRoblox place update | 3 | — | 9.9 +229.2% |
| 11/04/26, 05:55 UTC | ReleaseRoblox place update | — | 3 | 10.1 |
| 11/02/26, 07:25 UTC | ReleaseRoblox place update | 2 | — | 0 −100% |
| 11/02/26, 06:30 UTC | ReleaseRoblox place update | — | — | 0 |
| Day | Average | Peak | + Visits |
|---|---|---|---|
| 11/05/26 (Thu) · today | 9 | 13 | +472 |
| 11/04/26 (Wed) | 9 | 12 | +2.1K |
| 11/03/26 (Tue) | 0 | 0 | +1.4K |
| 11/02/26 (Mon) | 2 | 2 | +953 |
| 11/01/26 (Sun) | 12 | 12 | — |
| 10/28/26 (Wed) | 10 | 10 | — |
| Lifetime daily avg (592d since launch) | — | — | +12.68K/d |
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