Measured: an average of 6 online over 4d, about 4.3K hours of play a month. Roblox's reports: creators were paid $403M for about 34B hours in Q3 2026, on average $0.0119 an hour. Our model: big games earn more per hour than small ones, ×0.21 at this size; its shop is not read yet, so ×0.2 / ×1 / ×3. Roblox publishes no revenue per game, so a single game's real figure can differ several times over, sometimes tens of times. Small games with the same players earn very different money, so the range here is widened 3 times each way. Of the 9 author reports we read on DevForum about games under 1,000 online, 8 fall inside the range for this kind of shop. The width comes from those same reports. Roblox's report ↗
Last counted
The comparison appears once we have a count from this hour yesterday.
Over the last 7 days the game averages ~207.3 visits/day compared with 511/day across 577 days since release.
| Updated | Release / milestone | Online before | First 3h | First 24h / Reach |
|---|---|---|---|---|
| 10/29/26, 23:43 UTC | ReleaseRoblox place update | — | — | — |
| Day | Average | Peak | + Visits |
|---|---|---|---|
| 11/05/26 (Thu) · today | 6 | 8 | +87 |
| 11/04/26 (Wed) | 7 | 9 | +260 |
| 11/03/26 (Tue) | 3 | 3 | +209 |
| 11/02/26 (Mon) | 3 | 3 | +153 |
| 11/01/26 (Sun) | 11 | 11 | — |
| 10/28/26 (Wed) | 4 | 4 | — |
| Lifetime daily avg (577d since launch) | — | — | +511/d |
Based on RollScape on Steam. Roll a physics die, hop that many tiles and spend the points you land on in the shop as you go. When your rolls run out the run ends, and the meta you earned buys upgrades in a tree that stay for every run after. New in 3.5: every gate is now a choice of two roads. Each gives a perk, leads into its own biome and has events on the way, like an oasis, a trader or a toll. Runs are shorter, with 50 rolls and double meta, and Season 3 starts every leaderboard fresh. Als