Measured: an average of 82 online over 5d, about 59K hours of play a month. Roblox's reports: creators were paid $403M for about 34B hours in Q3 2026, on average $0.0119 an hour. Our model: big games earn more per hour than small ones, ×0.35 at this size; its shop is not read yet, so ×0.2 / ×1 / ×3. Roblox publishes no revenue per game, so a single game's real figure can differ several times over, sometimes tens of times. Small games with the same players earn very different money, so the range here is widened 3 times each way. Of the 9 author reports we read on DevForum about games under 1,000 online, 8 fall inside the range for this kind of shop. The width comes from those same reports. Roblox's report ↗
Last counted
The comparison appears once we have a count from this hour yesterday.
Over the last 7 days the game averages ~77.04K visits/day compared with 41.67K/day across 573 days since release.
| Updated | Release / milestone | Online before | First 3h | First 24h / Reach |
|---|---|---|---|---|
| 11/02/26, 18:02 UTC | ReleaseRoblox place update | — | — | 435.3 |
| Day | Average | Peak | + Visits |
|---|---|---|---|
| 11/05/26 (Thu) · today | 14 | 27 | +2K |
| 11/04/26 (Wed) | 21 | 28 | +7.8K |
| 11/03/26 (Tue) | 370 | 566 | +222.66K |
| 11/02/26 (Mon) | 3 | 3 | +688 |
| 11/01/26 (Sun) | 12 | 12 | — |
| 10/30/26 (Fri) | 6 | 6 | — |
| 10/28/26 (Wed) | 8 | 8 | — |
| Lifetime daily avg (573d since launch) | — | — | +41.67K/d |
Competitive FPS game focused on versus modes. ⚠️ Performance Tip: Manually set graphics to 1–3 for smoother gameplay, or use our custom Low Fidelity Mode.