Measured: an average of 14 online over 4d, about 9.7K hours of play a month. Roblox's reports: creators were paid $403M for about 34B hours in Q3 2026, on average $0.0119 an hour. Our model: big games earn more per hour than small ones, ×0.25 at this size; its shop is not read yet, so ×0.2 / ×1 / ×3. Roblox publishes no revenue per game, so a single game's real figure can differ several times over, sometimes tens of times. Small games with the same players earn very different money, so the range here is widened 3 times each way. Of the 9 author reports we read on DevForum about games under 1,000 online, 8 fall inside the range for this kind of shop. The width comes from those same reports. Roblox's report ↗
Last counted
The comparison appears once we have a count from this hour yesterday.
Over the last 7 days the game averages ~8.1K visits/day compared with 7.6K/day across 557 days since release.
| Updated | Release / milestone | Online before | First 3h | First 24h / Reach |
|---|---|---|---|---|
| 09/22/26, 18:03 UTC | Roblox updateRoblox place update | — | — | — |
| Day | Average | Peak | + Visits |
|---|---|---|---|
| 11/05/26 (Thu) · today | 13 | 19 | +4.9K |
| 11/04/26 (Wed) | 12 | 15 | +11.83K |
| 11/03/26 (Tue) | 8 | 8 | +3.4K |
| 11/02/26 (Mon) | 15 | 18 | +9.2K |
| 11/01/26 (Sun) | 19 | 19 | — |
| 10/28/26 (Wed) | 14 | 14 | — |
| Lifetime daily avg (557d since launch) | — | — | +7.6K/d |
MOTOCROSS SIMULATOR Motocross Simulator is still extremely early in development. What you’re seeing right now is a very raw look at the game and its core physics. It has taken months of development, testing, tweaking, and rebuilding just to get the bike physics to this stage. The current focus has been getting the fundamentals of riding, suspension, jumping, cornering, and overall bike movement feeling right before building out the rest of the game. Expect unfinished visuals, bugs, missing fe