Measured: an average of 54 online over 4d, about 39K hours of play a month. Roblox's reports: creators were paid $403M for about 34B hours in Q3 2026, or $0.0119 an hour. Our model: its shop is not read yet, so ×0.2 / ×1 / ×3. Roblox publishes no revenue per game, so the real figure can differ several times over. Roblox's report ↗
Last counted
Updated 11/05/26, 09:11 UTC — too early to measure the effect.
Over the last 7 days the game averages ~10.36K visits/day compared with 1.5K/day across 526 days since release.
| Updated | Release / milestone | Online before | First 3h | First 24h / Reach |
|---|---|---|---|---|
| 11/05/26, 09:11 UTC | ReleaseRoblox place update | 32 | — | — |
| 11/03/26, 17:27 UTC | ReleaseRoblox place update | 79 | 53 −32.9% | 52.2 −33.9% |
| 11/03/26, 09:51 UTC | ReleaseRoblox place update | 47 | — | 59.2 +26% |
| 11/02/26, 16:51 UTC | ReleaseRoblox place update | — | — | 58.8 |
| 10/30/26, 18:47 UTC | ReleaseRoblox place update | — | — | — |
| Day | Average | Peak | + Visits |
|---|---|---|---|
| 11/05/26 (Thu) · today | 37 | 62 | +2.9K |
| 11/04/26 (Wed) | 47 | 53 | +9.5K |
| 11/03/26 (Tue) | 61 | 79 | +11.11K |
| 11/02/26 (Mon) | 45 | 56 | +10.47K |
| 11/01/26 (Sun) | 64 | 74 | — |
| 10/28/26 (Wed) | 37 | 37 | — |
| Lifetime daily avg (526d since launch) | — | — | +1.5K/d |
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