Measured: an average of 7 online over 4d, about 4.7K hours of play a month. Roblox's reports: creators were paid $403M for about 34B hours in Q3 2026, on average $0.0119 an hour. Our model: big games earn more per hour than small ones, ×0.21 at this size; its shop is not read yet, so ×0.2 / ×1 / ×3. Roblox publishes no revenue per game, so a single game's real figure can differ several times over, sometimes tens of times. Small games with the same players earn very different money, so the range here is widened 3 times each way. Of the 9 author reports we read on DevForum about games under 1,000 online, 8 fall inside the range for this kind of shop. The width comes from those same reports. Roblox's report ↗
Last counted
The comparison appears once we have a count from this hour yesterday.
Over the last 7 days the game averages ~3.6K visits/day compared with 19.44K/day across 519 days since release.
| Updated | Release / milestone | Online before | First 3h | First 24h / Reach |
|---|---|---|---|---|
| 04/16/26, 07:10 UTC | Roblox updateRoblox place update | — | — | — |
| Day | Average | Peak | + Visits |
|---|---|---|---|
| 11/05/26 (Thu) · today | 9 | 13 | +2.2K |
| 11/04/26 (Wed) | 9 | 13 | +5.1K |
| 11/03/26 (Tue) | 4 | 4 | +3.9K |
| 11/02/26 (Mon) | 3 | 3 | +1.7K |
| 11/01/26 (Sun) | 10 | 10 | — |
| 10/28/26 (Wed) | 8 | 8 | — |
| Lifetime daily avg (519d since launch) | — | — | +19.44K/d |
Hello Guys! The Game is now back and Revamped! In this intense twist on the classic jump rope game, only the bold survive in this high-stakes game where timing and reflexes are everything. Face off in intense rounds, avoid elimination, and prove you have what it takes to beat the rope and outlast the competition. Each season brings tougher obstacles, smarter traps, and fewer survivors. Will you be one of them? Shutdown = Update 💀 Mistime your jump and you're out—for good. 👥 Survive the rounds