Measured: an average of 128 online over 2d, about 92K hours of play a month. Roblox's reports: creators were paid $403M for about 34B hours in Q3 2026, on average $0.0119 an hour. Our model: big games earn more per hour than small ones, ×0.39 at this size; its shop is not read yet, so ×0.2 / ×1 / ×3. Roblox publishes no revenue per game, so a single game's real figure can differ several times over, sometimes tens of times. Small games with the same players earn very different money, so the range here is widened 3 times each way. Of the 9 author reports we read on DevForum about games under 1,000 online, 8 fall inside the range for this kind of shop. The width comes from those same reports. Roblox's report ↗
Last counted
Down 4.5% since this time yesterday
Updated 11/03/26, 20:19 UTC. Online since the update: −17.7% against the hour before it.
Over the last 7 days the game averages ~14.66K visits/day compared with 291/day across 497 days since release.
| Updated | Release / milestone | Online before | First 3h | First 24h / Reach |
|---|---|---|---|---|
| 11/03/26, 20:19 UTC | ReleaseRoblox place update | 133 | 180 +35.3% | 109.5 −17.7% |
| Day | Average | Peak | + Visits |
|---|---|---|---|
| 11/05/26 (Thu) · today | 82 | 143 | +8K |
| 11/04/26 (Wed) | 107 | 137 | +14.66K |
| 11/03/26 (Tue) | 149 | 180 | — |
| Lifetime daily avg (497d since launch) | — | — | +291/d |
DOOMED 2 DIE is a 5 player PVE shooter, fight against hordes of zombies while progressing through the game's story, prepared to eliminate anything that stands between you, and saving the world. Inspired by Left 4 Dead 2. "How do you communicate that you're going through a change? You don't. You just show it, through actions, intentions, curiosity."