Measured: an average of 12 online over 5d, about 8.8K hours of play a month. Roblox's reports: creators were paid $403M for about 34B hours in Q3 2026, on average $0.0119 an hour. Our model: big games earn more per hour than small ones, ×0.24 at this size; its shop is not read yet, so ×0.2 / ×1 / ×3. Roblox publishes no revenue per game, so a single game's real figure can differ several times over, sometimes tens of times. Small games with the same players earn very different money, so the range here is widened 3 times each way. Of the 9 author reports we read on DevForum about games under 1,000 online, 8 fall inside the range for this kind of shop. The width comes from those same reports. Roblox's report ↗
Last counted
Updated 11/04/26, 12:51 UTC. Online since the update: −32.3% against the hour before it.
Over the last 7 days the game averages ~1.2K visits/day compared with 6.2K/day across 485 days since release.
| Updated | Release / milestone | Online before | First 3h | First 24h / Reach |
|---|---|---|---|---|
| 11/04/26, 12:51 UTC | ReleaseRoblox place update | 12 | — | 8.1 −32.3% |
| 11/03/26, 10:52 UTC | ReleaseRoblox place update | 6 | — | 12 +100% |
| 11/03/26, 10:04 UTC | ReleaseRoblox place update | — | — | 12 |
| 11/02/26, 08:22 UTC | ReleaseRoblox place update | — | 14 | 20 |
| 10/31/26, 17:12 UTC | ReleaseRoblox place update | — | — | — |
| Day | Average | Peak | + Visits |
|---|---|---|---|
| 11/05/26 (Thu) · today | 7 | 12 | +390 |
| 11/04/26 (Wed) | 12 | 12 | +1.9K |
| 11/03/26 (Tue) | 6 | 6 | +578 |
| 11/02/26 (Mon) | 20 | 26 | +1.3K |
| 11/01/26 (Sun) | 18 | 18 | — |
| 10/29/26 (Thu) | 5 | 5 | — |
| Lifetime daily avg (485d since launch) | — | — | +6.2K/d |
Be a kind butcher who beat guys and steals their food - idk i made it 4 fun and butcher vanity credits for FLAVOR FOLEY - use VANITY code for free money ^q^