Measured: an average of 47 online over 4d, about 34K hours of play a month. Roblox's reports: creators were paid $403M for about 34B hours in Q3 2026, or $0.0119 an hour. Our model: its shop is not read yet, so ×0.2 / ×1 / ×3. Roblox publishes no revenue per game, so the real figure can differ several times over. Roblox's report ↗
Last counted
The comparison appears once we have a count from this hour yesterday.
Over the last 7 days the game averages ~11.1K visits/day compared with 81.59K/day across 480 days since release.
| Updated | Release / milestone | Online before | First 3h | First 24h / Reach |
|---|---|---|---|---|
| 10/29/26, 14:03 UTC | ReleaseRoblox place update | — | — | — |
| Day | Average | Peak | + Visits |
|---|---|---|---|
| 11/05/26 (Thu) · today | 26 | 44 | +3K |
| 11/04/26 (Wed) | 29 | 35 | +11.52K |
| 11/03/26 (Tue) | 29 | 46 | +11.18K |
| 11/02/26 (Mon) | 47 | 64 | +10.62K |
| 11/01/26 (Sun) | 82 | 90 | — |
| 10/28/26 (Wed) | 34 | 34 | — |
| Lifetime daily avg (480d since launch) | — | — | +81.59K/d |
⚠️ This game is designed specifically for 2 players ⚠️ Two bees are tethered together with a honey. Your goal isn’t to fall, it's to climb. Work with your partner to swing, balance, and coordinate your way to the highest point without breaking the connection. 🧩 Movement is physics-based. You can't stick to walls, so timing and teamwork are essential. 🛠 This is an early version. You may encounter bugs - please report them through the group. 🌍 New levels are released every week.