Measured: an average of 13 online over 4d, about 9.4K hours of play a month. Roblox's reports: creators were paid $403M for about 34B hours in Q3 2026, on average $0.0119 an hour. Our model: big games earn more per hour than small ones, ×0.24 at this size; its shop is not read yet, so ×0.2 / ×1 / ×3. Roblox publishes no revenue per game, so a single game's real figure can differ several times over, sometimes tens of times. Small games with the same players earn very different money, so the range here is widened 3 times each way. Of the 9 author reports we read on DevForum about games under 1,000 online, 8 fall inside the range for this kind of shop. The width comes from those same reports. Roblox's report ↗
Last counted
The comparison appears once we have a count from this hour yesterday.
Over the last 7 days the game averages ~1.5K visits/day compared with 7.6K/day across 471 days since release.
| Updated | Release / milestone | Online before | First 3h | First 24h / Reach |
|---|---|---|---|---|
| 10/06/26, 07:37 UTC | Roblox updateRoblox place update | — | — | — |
| Day | Average | Peak | + Visits |
|---|---|---|---|
| 11/05/26 (Thu) · today | 13 | 21 | +892 |
| 11/04/26 (Wed) | 7 | 8 | +1.6K |
| 11/03/26 (Tue) | 16 | 19 | +1.4K |
| 11/02/26 (Mon) | 12 | 13 | +1.5K |
| 11/01/26 (Sun) | 17 | 17 | — |
| 10/28/26 (Wed) | 16 | 16 | — |
| Lifetime daily avg (471d since launch) | — | — | +7.6K/d |
This is a story-driven mix of parkour and top-down fighting against endless hordes of enemies. Upgrade your weapons and equipment using a variety of resources, while traversing a huge map of underground railways. And you do not have to do it alone - game features many NPC characters who participate in the story, gather resources and help you in fights! Last update: 3 late game metro branches are now completed, with a boss at the end of each one, including the final boss of the game.