Measured: an average of 55 online over 4d, about 40K hours of play a month. Roblox's reports: creators were paid $403M for about 34B hours in Q3 2026, on average $0.0119 an hour. Our model: big games earn more per hour than small ones, ×0.33 at this size; its shop is not read yet, so ×0.2 / ×1 / ×3. Roblox publishes no revenue per game, so a single game's real figure can differ several times over, sometimes tens of times. Small games with the same players earn very different money, so the range here is widened 3 times each way. Of the 9 author reports we read on DevForum about games under 1,000 online, 8 fall inside the range for this kind of shop. The width comes from those same reports. Roblox's report ↗
Last counted
Up +26.3% since this time yesterday
Updated 11/05/26, 11:25 UTC. Online since the update: +46.8% against the hour before it.
This game +26.3% vs this time yesterday; the market barely moved.
Over the last 7 days the game averages ~6.7K visits/day compared with 258.86K/day across 465 days since release.
| Updated | Release / milestone | Online before | First 3h | First 24h / Reach |
|---|---|---|---|---|
| 11/05/26, 11:25 UTC | ReleaseRoblox place update | 77 | 113 +46.8% | waiting for 24h |
| 11/04/26, 13:22 UTC | ReleaseRoblox place update | 107 | 72 −32.7% | 55.6 −48% |
| 10/30/26, 16:47 UTC | ReleaseRoblox place update | — | — | — |
| Day | Average | Peak | + Visits |
|---|---|---|---|
| 11/05/26 (Thu) · today | 72 | 121 | +6.5K |
| 11/04/26 (Wed) | 64 | 107 | +7.7K |
| 11/03/26 (Tue) | 44 | 58 | +8K |
| 11/02/26 (Mon) | 55 | 71 | +4.5K |
| 11/01/26 (Sun) | 57 | 70 | — |
| 10/28/26 (Wed) | 32 | 32 | — |
| Lifetime daily avg (465d since launch) | — | — | +258.86K/d |
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