Measured: an average of 10 online over 4d, about 6.8K hours of play a month. Roblox's reports: creators were paid $403M for about 34B hours in Q3 2026, or $0.0119 an hour. Our model: its shop is not read yet, so ×0.2 / ×1 / ×3. Roblox publishes no revenue per game, so the real figure can differ several times over. Roblox's report ↗
Last counted
The comparison appears once we have a count from this hour yesterday.
Over the last 7 days the game averages ~2K visits/day compared with 2K/day across 463 days since release.
| Updated | Release / milestone | Online before | First 3h | First 24h / Reach |
|---|---|---|---|---|
| 10/31/26, 21:29 UTC | ReleaseRoblox place update | — | — | 13 |
| Day | Average | Peak | + Visits |
|---|---|---|---|
| 11/05/26 (Thu) · today | 8 | 16 | +577 |
| 11/04/26 (Wed) | 12 | 14 | +1.9K |
| 11/03/26 (Tue) | 5 | 5 | +1.9K |
| 11/02/26 (Mon) | 8 | 10 | +2.1K |
| 11/01/26 (Sun) | 13 | 13 | — |
| 10/28/26 (Wed) | 13 | 13 | — |
| Lifetime daily avg (463d since launch) | — | — | +2K/d |
A complete remake of my original game, Btools Testing: https://www.roblox.com/games/17213182350/Btools-Testing I decided to remake my first version of Btools Testing after a year - but better. This version contains just about the same concept as the original, with smoother replays, a better PB system, more leaderboard categories, a cleaner interface, and is overall a more efficient and optimized version compared to the first. Current parts in game: - start and stop part - six default parts - e