Measured: an average of 309 online over 6d, about 220K hours of play a month. Roblox's reports: creators were paid $403M for about 34B hours in Q3 2026, on average $0.0119 an hour. Our model: big games earn more per hour than small ones, ×0.46 at this size; a full shop, so ×0.5 / ×1.2 / ×3. Roblox publishes no revenue per game, so a single game's real figure can differ several times over, sometimes tens of times. Small games with the same players earn very different money, so the range here is widened 3 times each way. Of the 9 author reports we read on DevForum about games under 1,000 online, 5 fall inside the range for this kind of shop. The width comes from those same reports. Roblox's report ↗
Avatar: R6 only
Not counted: 1 at R$ 1 or from R$ 999,999. These are usually test or locked items.
Last counted
Up +14.6% since this time yesterday
Updated 11/04/26, 18:48 UTC. Online since the update: +0.9% against the hour before it.
This game +14.6% vs this time yesterday; the market barely moved.
Over the last 7 days the game averages ~13.87K visits/day compared with 31.52K/day across 425 days since release.
| Updated | Release / milestone | Online before | First 3h | First 24h / Reach |
|---|---|---|---|---|
| 11/04/26, 18:48 UTC | ReleaseRoblox place update | 299 | 301.7 +0.9% | waiting for 24h |
| 11/04/26, 17:50 UTC | ReleaseRoblox place update | 334 | 299.3 −10.4% | waiting for 24h |
| 11/04/26, 15:06 UTC | ReleaseRoblox place update | 260 | 311.7 +19.9% | 254.2 −2.2% |
| 11/04/26, 13:54 UTC | ReleaseRoblox place update | 267 | 282 +5.6% | 250.5 −6.2% |
| 11/03/26, 18:56 UTC | ReleaseRoblox place update | 326 | 309.3 −5.1% | 257.6 −21% |
| 11/03/26, 15:16 UTC | ReleaseRoblox place update | 292 | 330 +13% | 260.6 −10.7% |
Welcome to Untitled Upgrade Tree (UUT)! UUT is an upgrade tree incremental featuring multiple reset layers, currently 7. Each reset grants powerful boosts, so you won't have to grind for hours just to get back to where you were. An upgrade tree is a progression system where players earn resources and spend them on interconnected upgrades arranged in a tree. Each upgrade increases production and
| Day | Average | Peak | + Visits |
|---|---|---|---|
| 11/05/26 (Thu) · today | 241 | 346 | +9.6K |
| 11/04/26 (Wed) | 258 | 334 | +13.91K |
| 11/03/26 (Tue) | 263 | 336 | +13.65K |
| 11/02/26 (Mon) | 265 | 328 | +13.55K |
| 11/01/26 (Sun) | 403 | 478 | — |
| 10/30/26 (Fri) | 391 | 436 | +19.28K |
| 10/29/26 (Thu) | 272 | 361 | +9K |
| 10/28/26 (Wed) | 318 | 385 | — |
| Lifetime daily avg (425d since launch) | — | — | +31.52K/d |
Welcome to Untitled Upgrade Tree (UUT)! UUT is an upgrade tree incremental featuring multiple reset layers, currently 7. Each reset grants powerful boosts, so you won't have to grind for hours just to get back to where you were. An upgrade tree is a progression system where players earn resources and spend them on interconnected upgrades arranged in a tree. Each upgrade increases production and unlocks new mechanics. The main game already offers over 12 hours of content, with the long-term go