Measured: an average of 61 online over 4d, about 44K hours of play a month. Roblox's reports: creators were paid $403M for about 34B hours in Q3 2026, on average $0.0119 an hour. Our model: big games earn more per hour than small ones, ×0.33 at this size; its shop is not read yet, so ×0.2 / ×1 / ×3. Roblox publishes no revenue per game, so a single game's real figure can differ several times over, sometimes tens of times. Small games with the same players earn very different money, so the range here is widened 3 times each way. Of the 9 author reports we read on DevForum about games under 1,000 online, 8 fall inside the range for this kind of shop. The width comes from those same reports. Roblox's report ↗
Down 17.3% since this time yesterday
This game −17.3% vs this time yesterday; the market barely moved.
Over the last 7 days the game averages ~5.9K visits/day compared with 21.58K/day across 384 days since release.
| Updated | Release / milestone | Online before | First 3h | First 24h / Reach |
|---|---|---|---|---|
| 02/10/26, 07:33 UTC | Roblox updateRoblox place update | — | — | — |
| Day | Average | Peak | + Visits |
|---|---|---|---|
| 11/05/26 (Thu) · today | 39 | 53 | +2.8K |
| 11/04/26 (Wed) | 47 | 55 | +4.7K |
| 11/03/26 (Tue) | 56 | 81 | +6.6K |
| 11/02/26 (Mon) | 58 | 71 | +6.3K |
| 11/01/26 (Sun) | 82 | 102 | — |
| 10/28/26 (Wed) | 40 | 40 | — |
| Lifetime daily avg (384d since launch) | — | — | +21.58K/d |
Champ Mode ON! Race, Grow, Dominate! Fun + Growth = Every run hits DIFFERENT! ⚡ Core Vibes: Simple & Hype 💪 Train → Boost Power! Grind a bit, get WAY stronger—fast gains only! 🏆 Race → Stack Wins! Outrun rivals and keep piling up those Ws! 🌐 Climb Leaderboards → Become the Cognitive Champ! Chase the top spot and claim your crown! 🐶 Win Races → Earn Diamonds + Equip Pets! Finish strong, grab diamonds, unlock adorable sidekicks! 🪂 Level Up → Unlock New Zones & Explore More! Get stronger, open
Last counted