Measured: an average of 16 online over 4d, about 11K hours of play a month. Roblox's reports: creators were paid $403M for about 34B hours in Q3 2026, on average $0.0119 an hour. Our model: big games earn more per hour than small ones, ×0.25 at this size; its shop is not read yet, so ×0.2 / ×1 / ×3. Roblox publishes no revenue per game, so a single game's real figure can differ several times over, sometimes tens of times. Small games with the same players earn very different money, so the range here is widened 3 times each way. Of the 9 author reports we read on DevForum about games under 1,000 online, 8 fall inside the range for this kind of shop. The width comes from those same reports. Roblox's report ↗
Updated 11/05/26, 04:35 UTC. Online since the update: −33.3% against the hour before it.
Over the last 7 days the game averages ~6.1K visits/day compared with 7.2K/day across 368 days since release.
Last counted
| Updated | Release / milestone | Online before | First 3h | First 24h / Reach |
|---|---|---|---|---|
| 11/05/26, 04:35 UTC | ReleaseRoblox place update | 9 | 6 −33.3% | waiting for 24h |
| 10/31/26, 16:34 UTC | ReleaseRoblox place update | — | — | — |
| Day | Average | Peak | + Visits |
|---|---|---|---|
| 11/05/26 (Thu) · today | 9 | 14 | +2.1K |
| 11/04/26 (Wed) | 12 | 15 | +8.5K |
| 11/03/26 (Tue) | 5 | 5 | +3.4K |
| 11/02/26 (Mon) | 15 | 17 | +6.5K |
| 11/01/26 (Sun) | 31 | 31 | — |
| 10/28/26 (Wed) | 9 | 9 | — |
| Lifetime daily avg (368d since launch) | — | — | +7.2K/d |
everyone is a stranger. even your own face blurs out sometimes.