Measured: an average of 62 online over 4d, about 44K hours of play a month. Roblox's reports: creators were paid $403M for about 34B hours in Q3 2026, on average $0.0119 an hour. Our model: big games earn more per hour than small ones, ×0.33 at this size; a small shop, so ×0.3 / ×0.7 / ×1.5. Roblox publishes no revenue per game, so a single game's real figure can differ several times over, sometimes tens of times. Small games with the same players earn very different money, so the range here is widened 3 times each way. Of the 9 author reports we read on DevForum about games under 1,000 online, 7 fall inside the range for this kind of shop. The width comes from those same reports. Roblox's report ↗
Avatar: R6 only
Last counted
Updated 11/05/26, 01:44 UTC. Online since the update: −17.2% against the hour before it.
Over the last 7 days the game averages ~5.1K visits/day compared with 31.04K/day across 366 days since release.
| Updated | Release / milestone | Online before | First 3h | First 24h / Reach |
|---|---|---|---|---|
| 11/05/26, 01:44 UTC | ReleaseRoblox place update | 58 | 48 −17.2% | waiting for 24h |
| 11/03/26, 18:25 UTC | ReleaseRoblox place update | 51 | 51 0% | 46.3 −9.2% |
| 11/02/26, 21:59 UTC | ReleaseRoblox place update | 52 | 69 +32.7% | 55.8 +7.4% |
| 11/02/26, 13:15 UTC | ReleaseRoblox place update | — | 64 | 58.6 |
| 11/02/26, 02:29 UTC | ReleaseRoblox place update | 74 | 33 −55.4% | 57.2 −22.7% |
| 11/01/26, 20:22 UTC | ReleaseRoblox place update | 94 | 63 −33% | 57.2 −39.1% |
| 02/10/26 | New badgestage 500 genuinely stop | — | — | — |
| 12/31/25 | New badgestage 100 (not implemented) i guess bro | — | — | — |
| 12/17/25 | Game Passhugest donation (R$ 750) | — | — | R$ 750 |
| 12/08/25 | New badges: 5snazzy (+4) snazzy · lookin' good · stage 40 | — | — | 187.15K earned+51 / 24h |
| 12/07/25 | Game Passextra accessories (R$ 50) | — | — | R$ 50 |
| 11/29/25 | Game Passtinty donate (R$ 5) | — | — | R$ 5 |
| Day | Average | Peak | + Visits |
|---|---|---|---|
| 11/05/26 (Thu) · today | 45 | 83 | +3.5K |
| 11/04/26 (Wed) | 55 | 74 | +5K |
| 11/03/26 (Tue) | 53 | 68 | +4.9K |
| 11/02/26 (Mon) | 58 | 74 | +5.4K |
| 11/01/26 (Sun) | 80 | 94 | — |
| 10/28/26 (Wed) | 21 | 21 | — |
| Lifetime daily avg (366d since launch) | — | — | +31.04K/d |
| Active milestones (last 24h) | Added | 24h awards |
|---|---|---|
| stage 15(2.2%) | 12/08/25 | +28 |
| stage 25(1.1%) | 12/08/25 | +14 |
| stage 40(0.7%) | 12/08/25 | +9 |
heh.. is this.. some kinda.. dive? Fast-paced Momentum-based platformer with roguelite aspects Inspired by Nullscape, Hello John Doe, Pizza Tower, and Bough's Difficult Challenge! GAME THEME & SHOP THEME BY MARINARA!! TSYM ^_^ LOBBY THEME BY GREENY!! (@greeenyola99) TYSM :D LAP 2 THEME BY CHONIMELODIES!! TSYM :D GAME ICON BY ROBOBOP!!!!! thx man ^_^ GAME THUMBNAIL(S) BY ROBOBOP AND R1N (@ST4RKRUNCH)!!!!! thx yo ^_^ This game is in a really rough alpha at the moment!! Bugs WILL occur! As th