Measured: an average of 202 online over 6d, about 150K hours of play a month. Roblox's reports: creators were paid $403M for about 34B hours in Q3 2026, on average $0.0119 an hour. Our model: big games earn more per hour than small ones, ×0.42 at this size; a full shop, so ×0.5 / ×1.2 / ×3. Roblox publishes no revenue per game, so a single game's real figure can differ several times over, sometimes tens of times. Small games with the same players earn very different money, so the range here is widened 3 times each way. Of the 9 author reports we read on DevForum about games under 1,000 online, 5 fall inside the range for this kind of shop. The width comes from those same reports. Roblox's report ↗
Avatar: R15 only
Last counted
Up +0.9% since this time yesterday
Over the last 7 days the game averages ~15.36K visits/day compared with 3K/day across 357 days since release.
| Updated | Release / milestone | Online before | First 3h | First 24h / Reach |
|---|---|---|---|---|
| 10/23/26, 17:30 UTC | Roblox updateRoblox place update | — | — | — |
| Day | Average | Peak | + Visits |
|---|---|---|---|
| 11/05/26 (Thu) · today | 126 | 214 | +8.1K |
| 11/04/26 (Wed) | 163 | 218 | +13.36K |
| 11/03/26 (Tue) | 129 | 182 | +13.23K |
| 11/02/26 (Mon) | 218 | 298 | +15.11K |
| 11/01/26 (Sun) | 291 | 345 | — |
| 10/30/26 (Fri) | 227 | 300 | +23.42K |
| 10/29/26 (Thu) | 183 | 216 | +11.66K |
| 10/28/26 (Wed) | 253 | 380 | — |
| Lifetime daily avg (357d since launch) | — | — | +3K/d |
One tank of fuel. Five kilometers of road. Everything dead in between. Floor it. Every zombie you flatten pays, and every meter you cover pays more — but when the tank runs dry, that's the run. Take what you earned back to the garage, bolt something heavier onto your car, and go again. Further this time. 🚗 9 CARS — from the gutless Buggy to the road-clearing Last Stop 🔧 6 UPGRADES — engine, fuel, armor, tires, turret mount, booster mount 🔫 9 TURRETS — shotgun, sniper, dual minigun, laser canno