Measured: an average of 83 online over 4d, about 60K hours of play a month. Roblox's reports: creators were paid $403M for about 34B hours in Q3 2026, on average $0.0119 an hour. Our model: big games earn more per hour than small ones, ×0.35 at this size; its shop is not read yet, so ×0.2 / ×1 / ×3. Roblox publishes no revenue per game, so a single game's real figure can differ several times over, sometimes tens of times. Small games with the same players earn very different money, so the range here is widened 3 times each way. Of the 9 author reports we read on DevForum about games under 1,000 online, 8 fall inside the range for this kind of shop. The width comes from those same reports. Roblox's report ↗
Last counted
Up +2.5% since this time yesterday
Over the last 7 days the game averages ~8.2K visits/day compared with 169.29K/day across 355 days since release.
| Updated | Release / milestone | Online before | First 3h | First 24h / Reach |
|---|---|---|---|---|
| 10/14/26, 02:00 UTC | Roblox updateRoblox place update | — | — | — |
| Day | Average | Peak | + Visits |
|---|---|---|---|
| 11/05/26 (Thu) · today | 69 | 103 | +4.9K |
| 11/04/26 (Wed) | 66 | 89 | +7.8K |
| 11/03/26 (Tue) | 80 | 108 | +9.7K |
| 11/02/26 (Mon) | 83 | 104 | +8.7K |
| 11/01/26 (Sun) | 103 | 131 | — |
| 10/28/26 (Wed) | 63 | 63 | +6.5K |
| 10/27/26 (Tue) | 125 | 125 | — |
| Lifetime daily avg (355d since launch) | — | — | +169.29K/d |
Fend off the horde! Adapt your build to your weapon and skill rolls, as every wave brings deadlier zombies and boss fights. Unlock new classes and synergize with teammates to make it farther. How long will you survive? 💻📱 Supports Desktop & Mobile