Measured: an average of 626 online over 6d, about 450K hours of play a month. Roblox's reports: creators were paid $403M for about 34B hours in Q3 2026, or $0.0119 an hour. Our model: a full shop, so ×0.5 / ×1.2 / ×3. Roblox publishes no revenue per game, so the real figure can differ several times over. Roblox's report ↗
Avatar: R6 only
Last counted
Down 21.9% since this time yesterday
Updated 11/03/26, 22:31 UTC. Online since the update: −35% against the hour before it.
This game −21.9% vs this time yesterday; the market barely moved.
Over the last 7 days the game averages ~35.29K visits/day compared with 33.2K/day across 347 days since release.
| Updated | Release / milestone | Online before | First 3h | First 24h / Reach |
|---|---|---|---|---|
| 11/03/26, 22:31 UTC | ReleaseRoblox place update | 961 | 929 −3.3% | 625.1 −35% |
| 11/03/26, 20:29 UTC | ReleaseRoblox place update | 930 | 922.7 −0.8% | 641 −31.1% |
| 11/03/26, 19:48 UTC | ReleaseRoblox place update | 927 | 935 +0.9% | 653 −29.6% |
| 11/03/26, 18:48 UTC | ReleaseRoblox place update | 757 | 943.3 +24.6% | 666.7 −11.9% |
| 11/03/26, 17:35 UTC | ReleaseRoblox place update | 583 | 932 +59.9% | 683.1 +17.2% |
| 11/03/26, 01:10 UTC | ReleaseRoblox place update | 957 | 782.7 −18.2% | 683.2 −28.6% |
| Day | Average | Peak | + Visits |
|---|---|---|---|
| 11/05/26 (Thu) · today | 612 | 921 | +17.01K |
| 11/04/26 (Wed) | 640 | 954 | +44.92K |
| 11/03/26 (Tue) | 682 | 961 | +52.73K |
| 11/02/26 (Mon) | 688 | 1,098 | +48.59K |
| 11/01/26 (Sun) | 1,099 | 1,307 | — |
| 10/30/26 (Fri) | 323 | 376 | +26.6K |
| 10/29/26 (Thu) | 325 | 501 | +14.17K |
| 10/28/26 (Wed) | 331 | 429 | +24.72K |
| 10/27/26 (Tue) | 304 | 316 | — |
| Lifetime daily avg (347d since launch) | — | — | +33.2K/d |
Welcome to JUST ONE MORE ASYM. JOMA is an asymmetrical game with a juggernaut-style spin on it. One AI controlled killer and their player controlled cohorts hunting down 13 survivors. You can either run and survive, or stand your ground and *eliminate what's hunting you in the first place in this 4v13 half-asym half-juggernaut. ABERRANT | The AI controlled killer. Usually the main threat and very lethal, although very predictable. ADVERSARY | The chosen sub-killers that protect the main kille