Measured: an average of 42 online over 4d, about 30K hours of play a month. Roblox's reports: creators were paid $403M for about 34B hours in Q3 2026, on average $0.0119 an hour. Our model: big games earn more per hour than small ones, ×0.31 at this size; its shop is not read yet, so ×0.2 / ×1 / ×3. Roblox publishes no revenue per game, so a single game's real figure can differ several times over, sometimes tens of times. Small games with the same players earn very different money, so the range here is widened 3 times each way. Of the 9 author reports we read on DevForum about games under 1,000 online, 8 fall inside the range for this kind of shop. The width comes from those same reports. Roblox's report ↗
Last counted
Up +14.3% since this time yesterday
Against the market: this game +14.3% while all tracked games −4.7%.
Over the last 7 days the game averages ~6.7K visits/day compared with 4.4K/day across 320 days since release.
| Updated | Release / milestone | Online before | First 3h | First 24h / Reach |
|---|---|---|---|---|
| 08/02/26, 21:18 UTC | Roblox updateRoblox place update | — | — | — |
| Day | Average | Peak | + Visits |
|---|---|---|---|
| 11/05/26 (Thu) · today | 34 | 63 | +3.3K |
| 11/04/26 (Wed) | 39 | 44 | +6.5K |
| 11/03/26 (Tue) | 48 | 60 | +8K |
| 11/02/26 (Mon) | 33 | 48 | +5.5K |
| 11/01/26 (Sun) | 46 | 46 | — |
| 10/28/26 (Wed) | 18 | 18 | — |
| Lifetime daily avg (320d since launch) | — | — | +4.4K/d |
SRM is currently in Early Access. The game is still in active development. Many systems, mechanics and functions will be added progressively. ⚙️ What does this mean? Map will continue to expand. New systems will be added. There will be constant optimization improvements. Vehicles and physics will continue to adjust. 🚗 About Cars Currently some cars may be freely available for testing. In future updates: Vehicles must be purchased with in-game money. Money will be earned by participati