Measured: an average of 52 online over 4d, about 38K hours of play a month. Roblox's reports: creators were paid $403M for about 34B hours in Q3 2026, on average $0.0119 an hour. Our model: big games earn more per hour than small ones, ×0.32 at this size; its shop is not read yet, so ×0.2 / ×1 / ×3. Roblox publishes no revenue per game, so a single game's real figure can differ several times over, sometimes tens of times. Small games with the same players earn very different money, so the range here is widened 3 times each way. Of the 9 author reports we read on DevForum about games under 1,000 online, 8 fall inside the range for this kind of shop. The width comes from those same reports. Roblox's report ↗
Last counted
Up +21.5% since this time yesterday
This game +21.5% vs this time yesterday; the market barely moved.
Over the last 7 days the game averages ~5.6K visits/day compared with 38.46K/day across 317 days since release.
| Updated | Release / milestone | Online before | First 3h | First 24h / Reach |
|---|---|---|---|---|
| 10/26/26, 18:49 UTC | Roblox updateRoblox place update | — | — | — |
| Day | Average | Peak | + Visits |
|---|---|---|---|
| 11/05/26 (Thu) · today | 50 | 96 | +3.6K |
| 11/04/26 (Wed) | 56 | 86 | +6.4K |
| 11/03/26 (Tue) | 57 | 76 | +6.3K |
| 11/02/26 (Mon) | 37 | 45 | +4.3K |
| 11/01/26 (Sun) | 59 | 72 | — |
| 10/28/26 (Wed) | 22 | 22 | — |
| Lifetime daily avg (317d since launch) | — | — | +38.46K/d |
🚀🚀🚀🚀🚀🚀🚀 In +1 Jetpack Evolution, your goal is to upgrade your jetpack by earning experience while flying through the world. Gain XP by flying your jetpack, improve it step by step, and unlock stronger evolutions that let you fly faster and reach new heights. Overcome obstacles and challenges to earn trophies, which can be used to multiply your experience and boost your progress even more. The more you fly, the stronger your jetpack becomes. How far can you evolve it? 🔥