Measured: an average of 42 online over 4d, about 30K hours of play a month. Roblox's reports: creators were paid $403M for about 34B hours in Q3 2026, or $0.0119 an hour. Our model: its shop is not read yet, so ×0.2 / ×1 / ×3. Roblox publishes no revenue per game, so the real figure can differ several times over. Roblox's report ↗
The comparison appears once we have a count from this hour yesterday.
Over the last 7 days the game averages ~7.6K visits/day compared with 14.08K/day across 310 days since release.
| Updated | Release / milestone | Online before | First 3h | First 24h / Reach |
|---|---|---|---|---|
| 10/30/26, 14:21 UTC | ReleaseRoblox place update | — | — | — |
| Day | Average | Peak | + Visits |
|---|---|---|---|
| 11/05/26 (Thu) · today | 27 | 42 | +2.6K |
| 11/04/26 (Wed) | 43 | 47 | +7.7K |
| 11/03/26 (Tue) | 35 | 42 | +7.5K |
| 11/02/26 (Mon) | 39 | 42 | +7.6K |
| 11/01/26 (Sun) | 50 | 60 | — |
| 10/28/26 (Wed) | 25 | 25 | — |
| Lifetime daily avg (310d since launch) | — | — | +14.08K/d |
⚠️ THIS GAME IS IN PRE-ALPHA STAGE, PLEASE EXPECT BUGS ⚠️ DESTINATION is an open-world parkour game built for fans of Mirror’s Edge. Set in the city of DiveSearch, it’s all about "grounded" movement - you’ll actually feel the weight, momentum, and physics behind every jump and slide. We’ve moved away from standard platforming to introduce a bunch of unique mechanics you haven't seen before. The main map is built for precision, but there’s much more to do than just run: you’ll face PvE encounte
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