Measured: an average of 59 online over 4d, about 42K hours of play a month. Roblox's reports: creators were paid $403M for about 34B hours in Q3 2026, on average $0.0119 an hour. Our model: big games earn more per hour than small ones, ×0.33 at this size; its shop is not read yet, so ×0.2 / ×1 / ×3. Roblox publishes no revenue per game, so a single game's real figure can differ several times over, sometimes tens of times. Small games with the same players earn very different money, so the range here is widened 3 times each way. Of the 9 author reports we read on DevForum about games under 1,000 online, 8 fall inside the range for this kind of shop. The width comes from those same reports. Roblox's report ↗
Last counted
Updated 11/05/26, 03:00 UTC. Online since the update: −39.3% against the hour before it.
Over the last 7 days the game averages ~8.7K visits/day compared with 6.7K/day across 309 days since release.
| Updated | Release / milestone | Online before | First 3h | First 24h / Reach |
|---|---|---|---|---|
| 11/05/26, 03:00 UTC | ReleaseRoblox place update | 56 | 34 −39.3% | waiting for 24h |
| 11/04/26, 19:32 UTC | ReleaseRoblox place update | — | 89 | waiting for 24h |
| 10/31/26, 16:40 UTC | ReleaseRoblox place update | — | — | — |
| Day | Average | Peak | + Visits |
|---|---|---|---|
| 11/05/26 (Thu) · today | 45 | 72 | +4.5K |
| 11/04/26 (Wed) | 62 | 90 | +10.49K |
| 11/03/26 (Tue) | 47 | 62 | +7.6K |
| 11/02/26 (Mon) | 59 | 78 | +8.1K |
| 11/01/26 (Sun) | 68 | 79 | — |
| 10/28/26 (Wed) | 18 | 18 | — |
| Lifetime daily avg (309d since launch) | — | — | +6.7K/d |
A [[Cashier Time]] game but it's 1x1x1x1. You get to interact with him!! This was made for me and other 1x1x1x1 selfshippers/fans! Restart / Shutdown = Update @THE4DVERSARY made a TON of content in this game, thanks a lot to him!!