Measured: an average of 12 online over 4d, about 8.8K hours of play a month. Roblox's reports: creators were paid $403M for about 34B hours in Q3 2026, on average $0.0119 an hour. Our model: big games earn more per hour than small ones, ×0.24 at this size; its shop is not read yet, so ×0.2 / ×1 / ×3. Roblox publishes no revenue per game, so a single game's real figure can differ several times over, sometimes tens of times. Small games with the same players earn very different money, so the range here is widened 3 times each way. Of the 9 author reports we read on DevForum about games under 1,000 online, 8 fall inside the range for this kind of shop. The width comes from those same reports. Roblox's report ↗
Last counted
The comparison appears once we have a count from this hour yesterday.
Over the last 7 days the game averages ~2.5K visits/day compared with 4.4K/day across 297 days since release.
| Updated | Release / milestone | Online before | First 3h | First 24h / Reach |
|---|---|---|---|---|
| 09/15/26, 15:30 UTC | Roblox updateRoblox place update | — | — | — |
| Day | Average | Peak | + Visits |
|---|---|---|---|
| 11/05/26 (Thu) · today | 5 | 8 | +474 |
| 11/04/26 (Wed) | 6 | 7 | +4.8K |
| 11/03/26 (Tue) | 5 | 5 | +2.5K |
| 11/02/26 (Mon) | 6 | 6 | +1.4K |
| 11/01/26 (Sun) | 32 | 32 | — |
| 10/28/26 (Wed) | 27 | 27 | +1.4K |
| 10/27/26 (Tue) | 40 | 40 | — |
| Lifetime daily avg (297d since launch) | — | — | +4.4K/d |
Designed for enthusiasts who view Buses as a lifestyle, this game places player enjoyment and community preferences at the forefront. Realism is a core principle of the experience, and for optimal performance and gameplay, playing on a PC is highly recommended. As this game is developed by a single developer, you may occasionally encounter bugs, errors, or unexpected issues. If you experience any problems, please join our Discord server and report them to us. Your feedback is highly valuable an