Measured: an average of 68 online over 6d, about 49K hours of play a month. Roblox's reports: creators were paid $403M for about 34B hours in Q3 2026, on average $0.0119 an hour. Our model: big games earn more per hour than small ones, ×0.34 at this size; its shop is not read yet, so ×0.2 / ×1 / ×3. Roblox publishes no revenue per game, so a single game's real figure can differ several times over, sometimes tens of times. Small games with the same players earn very different money, so the range here is widened 3 times each way. Of the 9 author reports we read on DevForum about games under 1,000 online, 8 fall inside the range for this kind of shop. The width comes from those same reports. Roblox's report ↗
Last counted
Down 14.3% since this time yesterday
This game −14.3% vs this time yesterday; the market barely moved.
Over the last 7 days the game averages ~9.5K visits/day compared with 118.15K/day across 292 days since release.
| Updated | Release / milestone | Online before | First 3h | First 24h / Reach |
|---|---|---|---|---|
| 06/01/26, 13:04 UTC | Roblox updateRoblox place update | — | — | — |
| Day | Average | Peak | + Visits |
|---|---|---|---|
| 11/05/26 (Thu) · today | 65 | 104 | +5.3K |
| 11/04/26 (Wed) | 49 | 82 | +8.2K |
| 11/03/26 (Tue) | 37 | 41 | +7.4K |
| 11/02/26 (Mon) | 69 | 85 | +8.3K |
| 11/01/26 (Sun) | 90 | 136 | +22.3K |
| 10/31/26 (Sat) | 107 | 107 | +1.4K |
| 10/30/26 (Fri) | 53 | 53 | — |
| 10/28/26 (Wed) | 89 | 89 | — |
| Lifetime daily avg (292d since launch) | — | — | +118.15K/d |
🎯 Quick-shooting to eliminate your enemies. 🔫 Everyone uses a sniper rifle, paired with different abilities. There are Free for All and Team Deathmatch modes, with more in development. The game is still in Beta. Join the social channels to provide feedback and suggestions. 💻🎮📱 Playable on all devices, with in-game control tips for easy learning. 🔪 No appeals are accepted for bans due to cheating reports. Inspired by Flick.